CG Style Range
All images are copyright of their respective owned entities. For demonstration purposes only.
I’ve worked on CG visual styles from super cartoony children’s TV shows to more detailed feature animation looks. Please check IMDB for a full credit listing.

TV Style Ask the StoryBots (CG Artist)


TV “Realtime” Style- Unity Engine (Concept Art + Art Direction)

TV “Realtime” Style- Unity Engine (Concept Art + Art Direction)

TV “Realtime” Style- Unity Engine (Concept Art + Art Direction)

Feature Style Emoji Movie (CG Artist)

Feature Style Smurfs (CG Artist)
CG Lighting
The following sample images are copyrighted Dreamworks Animation. They are for demonstration purposes only. I worked on the rendering, lighting, and composting final finished images to push them to animated feature-level quality level. Please check IMDB for full credit listing.
Blender Environments
All environments are made with Blender3D, Substance & Photoshop. (All skills)
Solely my designs from start to finish. These are NOT production assets but concept block-ins meant for concept art & Previz Lighting Only. They don’t have proper UVs or detail work a full production asset would have. These techniques involved designing a custom visual look environment kit which is later used to build the environments from loose sketches. This allows for rapid iteration and turn around.
2D Designs (workflow from sketch to model)
Collection of designs and sketches used to guide and art direct cg look. Clear direction to other departments and collaborators. SketchUp, photoshop, blender
